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Sensor Tower: Nintendo’s mobile RPG Dragalia Lost makes $25 per Japanese player

Mike Minotti@tolkoto
October 31, 2018 8:03 AM
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Dragalia Lost is coming to mobile on September 27.
Dragalia Lost.
Image Credit: Nintendo

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Dragalia Lost has made $28 million since its debut a month ago, according to mobile research firm Sensor Tower. Nintendo’s free-to-play role-playing game released for Android and iOS on September 7, and its average Japanese player has spent $25 on the app.

About $23.5 million of that $28 million came from the U.S. and Japan. That puts it slightly above the $20.3 million Super Mario Run made in those two countries in its first month, but it trails Fire Emblem: Heroes‘ $48.2 million. It is much better than the first month for Nintendo’s last mobile game, Animal Crossing: Pocket Camp, which made $13 million after its November 2017 launch.

Dragalia Lost is out-performing Fire Emblem: Heroes in terms of revenue per download. The RPG has had about 1.3 million installs in its first month in U.S. and Japan, meaning the average user is spending $18 in the game. Fire Emblem: Heroes earned $6 per download.

Above: Dragalia Lost’s first month revenues.

Image Credit: Sensor Tower

Of that $28 million that Dragalia Lost earned, 67 percent of that revenue came from Japan. In that country, players are spending an average of $25 in the game. In the U.S., that number is at $8.50.

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So Dragalia Lost is not as popular as Fire Emblem: Heroes, but it’s making up for that a bit by having its players spend more money, especially in Japan.

GamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. Learn more about membership.

Author
Mike Minotti
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GamesBeat Mobile

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