Skip to main content
VentureBeat Homepage
  • Events
  • GamesBeat
  • Data Pipeline
  • GamesBeat Summit Next 2022
  • Account Settings
  • Log Out
  • Become a Member
  • Sign In
VentureBeat Homepage

GamesBeat

VentureBeat

  • AR/VR
  • Big Data
  • Cloud
  • Commerce
  • DataDecisionMakers
  • Dev
  • Enterprise
  • Entrepreneur
  • Marketing
  • Media
  • Mobile
  • Security
  • Social
  • Transportation

Follow

follow us on Twitter follow us on Facebook follow us on LinkedIn Follow us on RSS

The Machine

  • AI
  • Machine Learning
  • Computer Vision
  • Natural Language Processing
  • Robotic Process Automation

Follow

Follow us on RSS

GamesBeat

  • Games
  • Esports
  • PC Gaming

Follow

follow us on Twitter Follow us on RSS

Events

  • Upcoming
  • Media Partner
  • Webinars

General

  • Newsletters
  • Got a news tip?
  • Advertise
  • Press Releases
  • Guest Posts
  • Contribute to DataDecisionMakers
  • Deals
  • Data Pipeline
  • Jobs
  • VB Lab
  • About
  • Contact
  • Privacy Policy

Join the GamesBeat Community

Free: Join the GamesBeat Community for access to 3 premium posts and unlimited videos per month.

Learn More

Sign up with your business e-mail to continue with ticket purchase

Please wait...

Share

  • Share on Facebook
  • Share on Twitter
  • Share on LinkedIn
  • VentureBeat Homepage
  • Newsletters
  • Events

Games for women fuel Glu’s 31% revenue increase in Q2

Dean Takahashi@deantak
July 31, 2018 2:30 PM
  • Share on Facebook
  • Share on Twitter
  • Share on LinkedIn
You can actually buy the goods that you use in Design Home.
Image Credit: Glu

Interested in learning what's next for the gaming industry? Join gaming executives to discuss emerging parts of the industry this October at GamesBeat Summit Next. Learn more.


Glu Mobile is getting a lot of payback from its acquisition of Crowdstar in 2016. The addition of its titles Design Home and Covet Fashion, two games aimed at women that Crowdstar created, helped the company report a 31 percent revenue increase in its second quarter ended June 30.

Revenue came in at $90.2 million for the second quarter, compared with $68.7 million a year earlier. The company raised its full-year bookings guidance to $374 million to $378 million, an $11 million increase for the year. The net loss for the quarter was 3 cents a share, compared with a loss of 17 cents a share a year earlier.

San Francisco-based Glu is a developer and publisher of free-to-play mobile games, and today its market value is $744 million. In after-hours trading, the stock is flat at $5.33 a share.

Nick Earl, CEO of Glu, said in a statement, “Glu generated strong sequential and year over year growth in bookings, adjusted earnings before income taxes, depreciation, and amortization (EBITDA) and adjusted EBITDA margin in the second quarter. Our focus remains on monetizing our existing titles, while continuing to develop our pipeline of new games that we believe will position us for strong bookings, adjusted EBITDA margin, and free cash flow growth as we head into next year.”

Event

MetaBeat 2022

MetaBeat will bring together metaverse thought leaders to give guidance on how metaverse technology will transform the way all industries communicate and do business on October 3-4 in San Francisco, CA.

Register Here

Above: Glu leaders Chris Akhavan (left) and Nick Earl sit in one of the meeting spots in Glu’s new HQ.

Image Credit: Dean Takahashi

Earl became CEO in late 2016, and he closed a few studios and shaved the company’s headcount by about 300 people. He shifted the focus from social celebrity games, where fees paid to celebrities ate away at profits, to titles such as the games for women that came from Crowdstar.

Design Home, Covet Fashion, and MLB Tap Sports Baseball were the strong performers during the quarter.

“Given our record first half results, we have raised our full year outlook based on the second quarter guidance outperformance and our increased expectations for the remainder of the year,” said Earl.

Eric R. Ludwig, Chief Operating Officer and Chief Financial Officer, said, “The better than expected top line performance, strong profitability on an adjusted EBITDA basis, and significant free cash flow generation reflect solid execution across Glu. Our growth titles drove the record bookings and our Evergreen titles continue to contribute to our strong results as we optimize these titles with our live operations and monetization strategies. Additionally, the guidance we provided today is a testament to the core business we have built as we plan to achieve record results in 2018 and carry that momentum into 2019.”

GamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. Learn more about membership.

Author
Dean Takahashi
Topics
Business GamesBeat Mobile

MetaBeat 2022

Join metaverse thought leaders in San Francisco on October 3-4 to learn how metaverse technology will transform the way all industries communicate and do business.

Register Here

GamesBeat Summit On-Demand Library

Head over to our on-demand library to view sessions from the live event and rewatch your favorite sessions from our virtual days.

Watch Now

Search jobs and find your dream job today.

Get Hired
  • GamesBeat
  • Follow us on Facebook
  • Follow us on Twitter
  • Follow us on LinkedIn
  • Follow us on RSS
  • VB Lab
  • Newsletters
  • Events
  • Special Issue
  • Product Comparisons
  • Jobs
  • About
  • Contact
  • Careers
  • Privacy Policy
  • Terms of Service

© 2022 VentureBeat. All rights reserved.

×

We may collect cookies and other personal information from your interaction with our website. For more information on the categories of personal information we collect and the purposes we use them for, please view our Notice at Collection.